
Near the end of the road is a blocked up area with Cyrillic letters scrawled across a concrete barrier. Once a friend is made the extraction point is down the main road heading south from the Pawn area. PMC players will need a Scav friend to access this point and vice versa. Scav Lands: This extraction point requires a buddy.
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The extraction point is a crack in the wall near a watchtower. Go all the way across the AA emplacement to find a wall. This extraction point is on the westernmost side of the map across the Echo AA emplacement by the Pawn area.

Using the extraction point does not use up the paracord or the pick. To use the cliff descent players will need paracord, a red rebel ice pick, and cannot have an armor vest equipped. The Cliff descent is at the dome at the back of the building. Cliff Descent: This point only works for PMC players.This door will stay open for four minutes before needing to be reset. The alarm can also trigger Scav Radiers to spawn if it is triggered early into the game. The bunkers can have decent loot but they are usually filled with Scavs. The exit will have a green light overhead instead of the normal red light. Once the lever is flipped the player will need to get to the bunker. Once the lever has been flipped the door will open but an alarm will sound that will alert anyone in the area. In order to use this door, the player will need to find a shack southwest of the helicopter. This is the same door used by Scavs but requires some extra work to be used by PMC players. Hermetic Door PMC: This one requires a few steps to use.In the back of the bunker will be a door with a red light over it. It will have open doors, a bunch of barrels and a truck pulling out of it. Coming from the west the fourth dome is the one with the extraction point. Near the storage area for the train station are eight big domed bunkers. Bunker Hermetic Door: This extraction point is accessible by Scavs from the beginning.Holding this point alone is very difficult, it is better to have a team The difficult part of this extraction point is that it is very popular, there will be a firefight at this extraction point. Players will need to be inside the train to leave, not on top of it. It will blow its horn again one minute before leaving and twice as it closes the doors. The train will only stick around for seven minutes. The train arrives at the Rook trainyard between 25-35 minutes into the raid. Players will know when the train arrives because it will blow its horn twice when it arrives. Armored Train: The most obvious of the extraction points is the armored train.Some are easily accessible, and others take a bit of work and timing. The Reserve map has eight different extraction points. Extraction Points Image vie Battlestate Games These NPCs can mount some of the static machine gun emplacements scattered around the map, knowing where these are and keeping them in mind will allow players to intercept guards before they mount a machine gun. The guards tend to have heavier body armor than Gluhar, but a few well-placed headshots will make short work of them.


Like Gluhar, the best way to handle the minions is to get in close to take them out. This area is worth searching as it can have some decent military loot. The King area is comprised of a small encampment of tents grouped around a few buildings. One of the best requires players to crouch-jump from a window onto another small roof before crawling in through another window to access the loot.Īcross the street from the Pawn area is the Airspace control center marked by a King.

Please note that some of the rooms with the best loot can’t be accessed directly, getting into these rooms may require a little parkour. This area has some of the best loot on the map, particularly on the top floors of the classroom buildings. The Pawn area features a few enclosed buildings surrounding an abandoned helipad with a helicopter sitting on it facing south. Because of the Pawn mural, it is often called the Pawn area by players. The main area has a red brick building with a Pawn painted on the side. Just south of the Dome is the Barracks and classrooms marked by a Pawn on the map above.
